Sharing processes: exhibition about collaborative projects

Sharing processes avoids aestheticizing collaborative practice. It consists of ten documentation spaces in which visitors can immerse themselves in 15 projects: through videos and through texts that reflect on the residencies, but as well as other materials such as objects and photographs that have been generated through the course of the projects.

Sharing processes is composed of:

  • Afluents, with Seila Fernández Arconada, collectiu A + and residents of the neighborhoods adjoining the Meder river in Vic.
  • Affect 2015, with Agora Collective Berlin and several artists.
  • After the future ... of

Sharing processes: exhibition about collaborative projects

Sharing processes avoids aestheticizing collaborative practice. It consists of ten documentation spaces in which visitors can immerse themselves in 15 projects: through videos and through texts that reflect on the residencies, but as well as other materials such as objects and photographs that have been generated through the course of the projects.

Sharing processes is composed of:

  • Afluents, with Seila Fernández Arconada, collectiu A + and residents of the neighborhoods adjoining the Meder river in Vic.
  • Affect 2015, with Agora Collective Berlin and several artists.
  • After the future ... of
Collective Inteligence for Democracy will be held from 5 th and 16 th of november

#ICDemocracia2018, collective intelligence for reinventing democracy

The international workshop Collective Intelligence for Democracy reaches its third edition. The workshop, coordinated by ParticipaLab, aims to develop new projects to innovate in democratic participation. Fifty collaborators from fifteen countries will work between November 5 and 16 in the ten selected projects for the call. Richard Bartlett and Claudina Sarahe are the mentors responsible for facilitating the workshop.

Application to reduce the ecological footprint of your shopping basket

Aims of the Project Improve the social knowledge about the ecological impact of the food we buy by developing an app. Summary Food consumption is a good target in order to reduce the ecological impact of our lives, but neither the labeling nor the complex information necessary to take good decisions...

Automáticas'18: Recycling ideas, traditions and tools for a sandbox on experimental music.

It has been 10 years since the first AVLab 1.0 prototyping workshop at Medialab Prado and many things have happened in the field of audiovisual creation with technology. There are new tools and new interests, as well as a variety of media from which sound and audiovisual artists can express themselves and develop their creative work. Some examples of this are net art, artificial intelligence, virtual reality, robotics, cryptocurrencies, social networks or streaming platforms that have modified not only the way we communicate, but also the way of perceiving our environment, having fun or to

Automáticas'18: Recycling ideas, traditions and tools for a sandbox on experimental music.

It has been 10 years since the first AVLab 1.0 prototyping workshop at Medialab Prado and many things have happened in the field of audiovisual creation with technology. There are new tools and new interests, as well as a variety of media from which sound and audiovisual artists can express themselves and develop their creative work. Some examples of this are net art, artificial intelligence, virtual reality, robotics, cryptocurrencies, social networks or streaming platforms that have modified not only the way we communicate, but also the way of perceiving our environment, having fun or to

Automáticas'18: Recycling ideas, traditions and tools for a sandbox on experimental music.

It has been 10 years since the first AVLab 1.0 prototyping workshop at Medialab Prado and many things have happened in the field of audiovisual creation with technology. There are new tools and new interests, as well as a variety of media from which sound and audiovisual artists can express themselves and develop their creative work. Some examples of this are net art, artificial intelligence, virtual reality, robotics, cryptocurrencies, social networks or streaming platforms that have modified not only the way we communicate, but also the way of perceiving our environment, having fun or to

Automáticas'18: Recycling ideas, traditions and tools for a sandbox on experimental music.

It has been 10 years since the first AVLab 1.0 prototyping workshop at Medialab Prado and many things have happened in the field of audiovisual creation with technology. There are new tools and new interests, as well as a variety of media from which sound and audiovisual artists can express themselves and develop their creative work. Some examples of this are net art, artificial intelligence, virtual reality, robotics, cryptocurrencies, social networks or streaming platforms that have modified not only the way we communicate, but also the way of perceiving our environment, having fun or to

Automáticas'18: Recycling ideas, traditions and tools for a sandbox on experimental music.

It has been 10 years since the first AVLab 1.0 prototyping workshop at Medialab Prado and many things have happened in the field of audiovisual creation with technology. There are new tools and new interests, as well as a variety of media from which sound and audiovisual artists can express themselves and develop their creative work. Some examples of this are net art, artificial intelligence, virtual reality, robotics, cryptocurrencies, social networks or streaming platforms that have modified not only the way we communicate, but also the way of perceiving our environment, having fun or to

Automáticas'18: Recycling ideas, traditions and tools for a sandbox on experimental music.

It has been 10 years since the first AVLab 1.0 prototyping workshop at Medialab Prado and many things have happened in the field of audiovisual creation with technology. There are new tools and new interests, as well as a variety of media from which sound and audiovisual artists can express themselves and develop their creative work. Some examples of this are net art, artificial intelligence, virtual reality, robotics, cryptocurrencies, social networks or streaming platforms that have modified not only the way we communicate, but also the way of perceiving our environment, having fun or to